Races

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Races in Planescape

Given the nature of Planescape and it’s ever reaching nature into other planes of existence, all manner of races can potentially show up in Sigil. PCs will generally be divided into two camps: the “Primes” (from most all traditional D&D settings), and the “Planars” (a denizen of or from a one of the material planes that surround Sigil). This distinction puts a twist on the traditional D&D setting that assumes that humans, elves, and dwarves are the “inhabitants” of a world, and demons and angels are the “outsiders” who occasionally push their way in. In Planescape, the opposite is true!

When creating a character, you may choose to be either a “Prime” or a “Planar”, regardless of the race you choose, although you will have a lot of explaining to do if you describe your Rogue Modron as being from Forgotten Realms. Listed below are the typical category that each race would typically fall under. When appropriate, substitute races that can be found in the various D&D supplements are listed.

Planars

Inhabitants either of Sigil, or one of the outer planes, Planars are (in contrast with Primes) very aware of how large the known “universe” actually is. This doesn’t necessarily makes them experts, but it does mean that little surprises them. After all, once you understand that the universe is infinite in scope and reach, everything is a possibility.

Planars also tend to understand that because everything is a possibility, that a cool head will get you farther than a cocked fist. That isn’t to say that Planars are above bragging and showing off; after all, if everything is viewed as a possibility, then you are too.

The following races are typically from the Prime Material Plane. When noted, they can be considered to be the race listed in brackets for the purposes of character creation.

Air Genasi
Aasimar (Deva)
Bariaur (Minotaur)
Bladeling
Chaond (Gnoll)
Earth Genasi
Fire Genasi
Githyanki
Githzerai
Khaasta (Orc)
Modron Outcast (Warforged)
Nathri (Halfing)
Shad (Kobold)
Tiefling
Tuladhara (Half-Elf)
Water Gensai
Zenythri (Mul)

Primes

Known as the “clueless”, Primes typically end up in Sigil on grand quests, or completely by accident. For many Primes, the discovery that their home plane is not the centre of the universe, but one of many is a shocking experience! Primes are often seen as naive by Planars, but they are often grudgingly respected. After all, many Primes come to Sigil on purpose are often powerful wizards or high ranking individuals; “Prime” does not mean “less powerful”.

There is nothing, except the stupidity that often escapes a Primes mouth, that would necessarily identify them as being an “outsider”. Fashion is ever-shifting in Sigil, so the appearance of an individual in strange clothing would not be seen as unusual.

The following races are typically from the Prime Material Plane:

Bugbears
Bullywugs
Changelings
Dragonborn
Drow
Duergar
Dwarves
Eladrin
Elves
Gnolls
Gnomes
Goblins
Half-Elves
Half-Orcs
Hamadryads
Hobgoblins
Humans
Kalashtar
Kenku
Kobold
Minotaurs
Muls
Orcs
Pixies
Satyrs
Shifters
Svirneblin
Thri-Kreen
Vryloka
Warforged
Wilden

Races

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