Santher, level 3
Warforged, Fighter (Weaponmaster)
Fighter Option: Combat Superiority
Fighter Talents Option: Tempest Technique
Inherent Bonuses
Born Under a Bad Sign (Born Under a Bad Sign Benefit)

Alignment: Neutral Good

Namer of the Bleak Cabal
Ruin Excavating blood
Evil Runes
Ponderous Cognitive Functions
Elemental Warforged

STR 18, CON 13, DEX 14, INT 10, WIS 14, CHA 10

AC: 18 Fort: 17 Ref: 14 Will: 14
HP: 50 Surges: 10 Surge Value: 12

Acrobatics +7, Athletics +9, Heal +8, Intimidate +8

Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +3, History +1, Insight +3, Nature +3, Perception +3, Religion +1, Stealth +2, Streetwise +1, Thievery +2

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Warforged Racial Power: Warforged Resolve
Fighter Attack: Combat Challenge
Fighter Attack 1: Dual Strike
Fighter Attack 1: Slash and Pummel
Fighter Attack 1: Surprising Stab
Fighter Attack 1: Bristling Defense
Fighter Utility 2: Glowering Threat
Fighter Attack 3: Daunting Onslaught

Two-Weapon Defense
Level 1: Toughness
Level 2: Master of the Fist
Level 3: Weapon Expertise (Unarmed)

Chainmail x1
Adventurer’s Kit
Spiked gauntlet x2
Monk unarmed strike x1
Delver’s Light


Santher was created through a creation forge by a cruel man named Krag, who was looking to explore some of the dangerous locations in Eberron, looking for something that would increase his power. Santher was not alone; quite a number of Warforged were created as “expendable” soldiers to undertake this task. Life expectancy was low. Santher (and the rest of these Warforged) were controlled by this mark that they were branded by Krag. Santher knew how his life would end: with a Demon picking at his corpse. The cruel part was that Krag had strong resouces, but shortsighted; if he ever tasted real power it would likely be short-lived, probably ending as soon as he exposed his back to the dozens of his subordinates who were looking for power too.

Santher tried his best to help his fellow captive Warforged, but he could give little by comfort; as long as the mark remained, any of Krag or his subordinates had complete control over him.

One day, Krag was exploring a ruin when disaster struck, and he was separated in a cave-in. His escape blocked, and the howls of demons (or worse!) echoing, Santher pushed forward, coming across some sort of ancient civilization from a past Age. As he hummed a song for courage, he stepped through a doorway… and into an alley in Sigil.

Santher had no desire to go back to Eberron, but the controlling mark on him remains. It causes him to sometimes act uncontrollably when certain words/commands are given, so he seeks to remove it. Still, he doesn’t see Sigil as “freedom”; he saw what the world can be, and no amount of righteousness will make the world any less cruel. Santher wandered Sigil for a while, and fell in with the Bleak Cabal.


To Chance with Hell (Planescape) shotgunwilly